Jul 202017
 

It’s was raining because it’s wet so Liam and Steph are going outside and in the rain and walking in puddles.

 

Also Liam and Steph wearing the white t-shirt, blue paints, yellow rain corst and yellow gum boots and also Liam Holding umbrella and Steph keeping gurtar dry.

They on the way the Lisa’s House.

Jun 292017
 

As the second week of the virtual/mixed reality installation comes to an end, artists are shifting their responses to the technology. Liam is one of the 16 artists whose recurrent theme centres on relationships…

Liam and Steph splashing in the pool in Virtual Reality.

Liam and Steph jump into the pool they blowing bubbles, playing, swim. Liam Hubbard, June 27, 2017

Jun 262017
 

 

It’s amazing and big. I love it ad it makes me feel like being in another world. I felt so amazed of being around world cause I’ve been around the world. I wonder what will happen in the future? In 2015, the Sunrise News reported that things were being made for the future. You could scroll floating things and check out the whole background on the screen.

 

Drawing and words by Sarah Pollard.

Jun 162017
 

I have drawn, coloured and painted a scenery of the chooks yard. When I finished the picture, I had to draw Bendy, Boris, Alice and Simon and to put them in the picture before I took a photo of it. Then I had to put Frisk and Monster Kid in it before George and Travis.

Bendy, Boris and Alice belong to The Meatly’s Bendy and the Ink Machine

Frisk and Monster Kid belong to Toby Fox’s Undertale

Simon, George and Travis belong to me.

Sarah Pollard, June 8, 2017

May 212017
 

The MIXED REALITY Project commenced in February this year with the employment of Julia Hales, planning across the team and then the first large group workshop on March 1.

Currently in week 8 of phase one of the project (16 weeks in total), thirteen of the sixteen artists are collaborating to develop individual works. Their 1:1 collaborations run between 1.5 and 2hrs and include artistic skills development and creative development of at least one new work.

All 16 artists have demonstrated an active interest in developing digital art works and have been invited to participate in the project on this basis.

For this first phase of the work, collaborators are: Laura Boynes, Lincoln MacKinnon, Zoe Martyn and Simone Flavelle. Sam Fox and Tristen Parr look forward to working with several of the artists in Phase two of the project.

Artists’ work to date explores character, movement, script, film and poetry focusing on individual daily realities such as lonliness, daily patterns around the home, obsessions, moments of joy, love and friendship. Known technologies such as photography, projection and film making are being used to play with landscapes and states.

The desire to experiment with new technologies grew out of DADAA’s stARTSPEAK project and in 2014 resulted in the Australia Council funded broadcast research and development project, ROOM and in 2015/2016, the Digital Dialogues (2015/2016) project offering film and digital tools to disabled artists to test and extend their works.

Artists’ customised mobility equipment and communication tools such as powered wheelchairs and lightwriters have been welcome additions to artists’ technology toolkits and we look forward to guiding artists to utilise for fun and experimentation in their work as well as functionality.

Danny Tuckey reclines in his powered wheelchair during creative development with Laura Boynes

Once individual realities and seedling works are established the artists begin their experimentation with other realities on offer using technology and digital tools.

A four week mixed reality installation will be set up in DADAA’s Freight Gallery in June/July when we’ll be trained how to use the technology and then artists will lead children and young peoples’ workshops in the July school holidays.

The MIXED REALITY artists will extend their practice and co-design DADAA’s new digital studio when the organisation moves to it’s new premises at 92 Adelaide St Fremantle on July 12.

END

Simone Flavelle, Digital Producer, May 19, 2017